ひさびさにUnityでAndroidアプリを作ってみました!
拙作、初の横スクロールアクション「あざらしロジック」!
その際にいろいろやったので、忘れないための備忘録φ(..)メモメモ
Unityで新しいプロジェクトを始めるとき、「Script」とか「Prefabs」とか作るけど、
手動で作るのがめんどくさくなったので、スクリプト化した話。
スクリプトはこんな感じ
takishさんの記事を見て、「おぉ!」となったので、参考にして、自分にあうようカスタマイズ。
スクリプトはこんな感じ(initUnityProject.sh)。
- Assets配下にディレクトリを作成して、
- .gitignoreを作成
また、
./initUnityProject.sh
とすると、カレントに作成し、./initUnityProject.sh NewProject
とすると、「NewProject」配下に作成します。
#!/bin/bash ## set root path root=$1 test "$root" = "" && root='.' ## create Directories in Assets dirs=' Animations Audio Editor Fonts Icon Materials PhysicsMaterials Plugins Prefabs Resources Scenes Scripts Textures ' for d in $dirs; do mkdir -v -p ${root}/Assets/${d} done ## create .gitignore cat <<EOS > ${root}/.gitignore [Ll]ibrary/ [Tt]emp/ [Oo]bj/ ## Autogenerated VS/MD solution and project files /*.csproj /*.unityproj /*.sln /*.suo /*.user /*.userprefs /*.pidb /*.booproj ### https://raw.github.com/github/gitignore/afbff9027d02ccfc680e031f6c295f79ad61662d/Unity.gitignore /[Ll]ibrary/ /[Tt]emp/ /[Oo]bj/ /[Bb]uild/ /[Bb]uilds/ /Assets/AssetStoreTools* # Autogenerated VS/MD/Consulo solution and project files ExportedObj/ .consulo/ *.csproj *.unityproj *.sln *.suo *.tmp *.user *.userprefs *.pidb *.booproj *.svd # Unity3D generated meta files *.pidb.meta # Unity3D Generated File On Crash Reports sysinfo.txt # Builds *.apk *.unitypackage ### https://raw.github.com/github/gitignore/afbff9027d02ccfc680e031f6c295f79ad61662d/Global/Vim.gitignore # swap [._]*.s[a-w][a-z] [._]s[a-w][a-z] # session Session.vim # temporary .netrwhist *~ # auto-generated tag files tags ### https://raw.github.com/github/gitignore/afbff9027d02ccfc680e031f6c295f79ad61662d/Global/Windows.gitignore # Windows image file caches Thumbs.db ehthumbs.db # Folder config file Desktop.ini # Recycle Bin used on file shares $RECYCLE.BIN/ # Windows Installer files *.cab *.msi *.msm *.msp # Windows shortcuts *.lnk ### https://raw.github.com/github/gitignore/afbff9027d02ccfc680e031f6c295f79ad61662d/Global/VisualStudioCode.gitignore .vscode/* !.vscode/settings.json !.vscode/tasks.json !.vscode/launch.json ### https://raw.github.com/github/gitignore/afbff9027d02ccfc680e031f6c295f79ad61662d/C.gitignore # Prerequisites *.d # Object files *.o *.ko *.obj *.elf # Precompiled Headers *.gch *.pch # Libraries *.lib *.a *.la *.lo # Shared objects (inc. Windows DLLs) *.dll *.so *.so.* *.dylib # Executables *.exe *.out *.app *.i*86 *.x86_64 *.hex # Debug files *.dSYM/ *.su ### https://raw.github.com/github/gitignore/afbff9027d02ccfc680e031f6c295f79ad61662d/C++.gitignore # Prerequisites *.d # Compiled Object files *.slo *.lo *.o *.obj # Precompiled Headers *.gch *.pch # Compiled Dynamic libraries *.so *.dylib *.dll # Fortran module files *.mod *.smod # Compiled Static libraries *.lai *.la *.a *.lib # Executables *.exe *.out *.app EOS
以上!